#6 How to stay competitive on all platforms

As it was said in the second article, the idea of our game was to convey the competitive spirit of dynamic battles on mobile platforms. Unfortunately, screen buttons couldn’t allow us to do that so we thought of a gameplay where you control your character’s skills using finger gestures. We really wanted people playing on mobiles to stay competitive enough to play against people on PC. The result of battles in that case would only depend on the experience. We also wanted people to feel real magic in their fingers… Continue Reading →